So,
I finally completed Persona 4: Golden on the Vita. Took me about six months altogether, with a
total play time of 68 hours and 1 minute, but goddamn was it wonderful. If anyone who reads this knows anything about
me, it’s that I’m strictly against runtimes that go well beyond the 20-25 hour
mark and even then that’s really pushing it.
A huge problem I have with a number of modern RPGs is their tendency to
pad the runtime to extreme degrees. It’s
often unnecessary, forced and artificially extends the story. The biggest reason this is any kind of issue
with the average big ultra-epic RPG is that the length is well beyond the scope
of the narrative. I mean, the average
RPG narrative is rather simplistic; “you’re the last guy can kill dragon,
dragon are back, will end the world, are you a bad enough dude to kill an
dragon?”
This
isn’t, and I can’t believe I’m saying this, Final Fantasy X. Oh sure, that narrative was all over the
place and the writing (or at least the localization) was god awful. But, the game dealt with some pretty hefty
themes. I mean, as Spoony so well put it,
the main plot is about a corrupt church, “responsible for brutally enforcing a
doctrine of misinformation, inquisition, intolerance, poor education and
inflexible dogma, to amass wealth and political power for an inner circle of
creepy perverted sex zombies.”
It’s
the story about a young woman who is forced to embark on a pilgrimage that requires she make the ultimate sacrifice. All under the false pretense that she’d be saving the
world. And this is only really just the
main crux of the plot, there’s a lot going on with each of the lead characters
that have some connection to the previous Final Aeon and, therefore, to the
narrative’s most recent embodiment of Sin.
On top of the characters there’s the commentary on religious dogmatism
and blind faith. It may have failed, but
it sure as hell has a lot more reason to clock in at 30+ hours than most of the
Elder Scrolls titles have.
But,
as is the case when I get into the topic of unnecessarily long games, I’m
ranting. Ultimate point is, Persona 4
(while still maintaining a relatively simple main plot thread) has a lot going
on in its story to merit the 60+ hours I spent with it. For starters, the narrative set-up is similar
to that of serialized TV shows. Each
thread of the mystery has its own mini-arc and three act structure, making each
thread the equivalent of a season. It
excuses its length by focusing heavily on: themes, characters and stellar
writing. It’s a 60+ hour experience, but
it really does not feel like you spent the equivalent of 2 ½ days with the
game. Like the great 20 minute Dream
Theater epics, the length may seem daunting but it’s just so damn good you
barely notice the time pass.
And
the writing though, holy shit the writing.
It’s rare that any narrative, regardless of medium, maintains this kind
of consistency throughout, rarer still that a narrative maintains such strong
characterization with this many characters.
The main cast alone is made up of eight different characters, all so well
written and developed that, even the archetypes, feel like genuine people. These aren’t just plug-in characters to
increase party variety, they’re each their own unique person, with their own
flaws and strengths.
Better
still, the game tackles some major themes about identity and self that most
games haven’t dared to tackle. And while
these can often feel trite or forced in most narratives, the narrative in Persona 4 handles these complex
issues with confidence and grace. From
Chie’s inferiority complex and insecurities about her femininity. To Kanji’s overcompensated masculinity, due to
his perceived shortcomings as a male, based on societal pressures and
expectations, expectations that tell him his mostly feminine pursuits are not
masculine. At its heart, it’s a story
about identity and coming to terms with the parts of ourselves that we may not
wish to confront and accept.
As
for the gameplay, it’s standard JRPG fare.
You explore dungeons, encounter enemies, do turn based battles with
magic and specials, level up, rinse, repeat.
While grinding is something of a necessity, the game doesn’t necessarily
require it, which I found rather pleasing.
You play your cards right, get the right load-out and party with the
proper disposable items and you can pull off most major bosses and enemies
without too much issue. The game is also
relatively easy, with maybe three of the several major bosses giving me issue. Outside of basic leveling, you can
create/fuse new Personas (basically summons that you have at all times) to help
give you an advantage on the field.
Seriously, fuse though, as a friend said, it doesn’t matter if you’re
fusing and the outcome is a slightly weaker Persona, “fuse and fuse and then
fuse some more.”
If
you feel like saying fuck off to your friends and Social Links (though you
probably shouldn’t because Social Links play a huge role in your ability to
create new, useful Personas) you can spend your time doing part-time jobs,
taking the most epic of beef bowl challenges, studying, reading or watching
movies. These menial tasks generally
develop your basic stats (knowledge, courage, expression etc.) which mostly
helps lead to greater chances of establishing Social Links and bonds. It also gives you some extra options in the dialogue
trees.
While
time management may sound like a thing you don’t want in a game about high
school kids who enter a TV, to fight shadow creatures with special monsters
they summon using floating Tarot Cards, it’s actually quite fun. Seriously, I know that’s an odd way to put
it, considering time management in the real world is only slightly less mundane
than watching paint dry, but I honestly can’t think of a better way to describe
it. You care about the life your little
player character is living and the bonds he establishes. It’s mundane, but in that spring cleaning
kind of way, you maybe resent the idea, but kind of look forward to throwing all
your useless shit out, so you accept it's something you want.
That’s
really about the gist of it though, you spend your time forming bonds, grinding
dungeons and doing odd jobs and menial tasks.
It’s not exactly close to the kind complexity you’ll find in something
like System Shock 2 or Deus Ex, but it presents itself well and is wholly
engaging throughout.
If
I had a couple issues I’d take at the story, it’d be the middle arc of the game
and the completely dense main cast.
While the narrative is strong, the mystery and twists are about as
predictable as the sunrise. Often the
characters announce their newest conclusions as if it’s some kind of stunning
revelation. They’re often so far off the
mark that you can’t help but yell at them for being so slow on the uptake. And it’d be fine if these revelations were
actually surprising, but in most cases, we figured it out hours before the
characters.
Then
there’s the useless arc. I won’t give
any spoilers regarding it, but it’s way underdeveloped and goes absolutely
nowhere. It basically serves as nothing
more than a shoddy red herring. It
comes, it goes and it carries almost zero consequence. The entire section could be cut from the game
and the main story wouldn’t be all that affected by it. Game would be a lot better if that entire arc
was just dropped altogether.
Aside
from those minor complaints, there’s really not enough praise I can give this
game and I’ve been going on for quite some time now. If you haven’t played it, get it immediately,
you owe it to yourself to experience the true glory that is Persona 4. Everything, from the characters, to the
story, to the phenomenal soundtrack is just absolute goodness. I wouldn’t call it perfect, that’s just being
silly, but if there’s any game out there that deserves the kind of adoration
that admittedly mediocre games like FFVII get, it’s Persona 4. Buy it, steal a Vita, buy a Vita, get a PS2,
get an emulator, I don’t care how you do it, but this is one of those things
you just have to experience, it’s that good.
No comments:
Post a Comment