God
it was good to get back to Parasite Eve, which still stands as pretty much my
favorite Square-JRPG. It’d been quite a
while since I last booted the game up and successfully completing it, so the
overall impact from this go through was almost like a second first time and my
was it absolutely glorious. Square, and
honestly several RPG centric developers, would do themselves well to learn from
Parasite Eve.
Monday, July 27, 2015
Thursday, May 28, 2015
Persona 4: Golden (aka Greatest Thing I've Ever Played)
So,
I finally completed Persona 4: Golden on the Vita. Took me about six months altogether, with a
total play time of 68 hours and 1 minute, but goddamn was it wonderful. If anyone who reads this knows anything about
me, it’s that I’m strictly against runtimes that go well beyond the 20-25 hour
mark and even then that’s really pushing it.
A huge problem I have with a number of modern RPGs is their tendency to
pad the runtime to extreme degrees. It’s
often unnecessary, forced and artificially extends the story. The biggest reason this is any kind of issue
with the average big ultra-epic RPG is that the length is well beyond the scope
of the narrative. I mean, the average
RPG narrative is rather simplistic; “you’re the last guy can kill dragon,
dragon are back, will end the world, are you a bad enough dude to kill an
dragon?”
Wednesday, May 27, 2015
Life is Strange - Episode Three
And
so comes episode three of Life is Strange, aptly titled Chaos Theory. As is the case with the previous episodes, I’m
absolutely digging this series, its world, characters and narrative. As is the case with the previous episodes,
the soundtrack is great and the writing continues to improve as the writer’s
hone their craft and, both they and the cast, really get into the
characters. It’s still got that
semi-awkward use of outdated phrases and words, but it’s written and delivered
with more confidence than it had been in previous episodes.
Tuesday, March 31, 2015
Life is Strange - Episode Two
And
episode two is out now, and goddamn was that really a huge improvement over the
original episode. I already loved
episode one of Life is Strange for its quirky, Wes Anderson, indie type setup,
characters (though none are as unrealistically quirky as Anderson’s) and
setting and for its inventive time mechanics that add a little spice to its
Telltale era adventure game setup, but damn, episode two really takes the love
even further.
Monday, March 16, 2015
Mass Effect 2
So
I finally got around to playing and finishing the sequel to everyone’s favorite
sci-fi RPG franchise: Mass Effect. And
yeah, everything I heard was true, it’s a damn good game that goes to great
lengths to address a good majority of the clunky gameplay mechanics that marred
the first game. Cover is a help rather
than a hindrance, combat is fast and satisfying, teammate AI is actually
competent and mapped abilities increases the flow of combat. It really is an improvement over the original
title in just about every way possible.
Wednesday, February 11, 2015
Life is Strange - Episode 1: Chrysalis
So, on impulse I just kind of bought Life is Strange. Read the little blurb, saw it was an episodic adventure game in the vein of Telltale and, to be honest, I have a thing for indie music and culture. Call me a hipster if you want, there’s something sort of neat about a culture that revolves around art and simpler things like nature, timelessness and nostalgia. Sure that’s the romanticized aspect of the culture and in reality it’s a bunch of elitist snobs who reject anything that more than ten people know about. But nothing’s wrong with the idea of it. Sort of like the Native American, not quite as noble and loving when you get into the history of it and realize, they weren't exactly peaceful people either. So yeah, I was sold when part of the game’s description said it uses an indie influenced soundtrack with some legit indie bands to boot. Then seeing the screenshots with some indie college students aiming guns, smoking pot and looking thoughtful, with backdrops of a beautiful rural town in the fall.
Wednesday, December 24, 2014
DmC: Devil May Cry
Well,
I completed it and I gotta say that like Max Payne 3; DmC: Devil May Cry isn’t
all that bad. Oh that’s not to say it
doesn’t piss me off, especially in that opening, but honestly it’s really only
the first hour or so and some small nitpicks here and there that ruins it for
me. So let’s get the good out of the way
before we jump right into the bad.
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