Continuing
from “Aliens: Colonial Marines” I thought I would do a little piece on the very
underrated PS1 classic “Alien Resurrection”. In my eyes “Alien Resurrection” is
the definitive “Alien” game. Everything that no other “Alien” based game has
ever and possibly will never be (edit: "Alien: Isolation" changed this). It did everything right, managed to make the
“Alien” scary, –something no game before or after has effectively done-
it created a tense and terrifying atmosphere and the sound design was pitch
perfect. Argonaut’s decision to use absolutely no music and all ambient sound
effects was brilliant, it set a mood and proves that you don’t need loud music
stings to make your audience scared, palpable atmosphere will do that just
fine.
Thursday, March 14, 2013
Monday, March 4, 2013
Resident Evil 6
I’ve
been putting this review off for a while, I’m not exactly sure why and now I’m
showing up so late to the party that everyone’s already gone home, had enough
time to recuperate and are now at another party. But I really don’t give a
damn, I have to write this, not so much to get my opinion out, lord knows it’s
not much different than a lot of others. Jim Sterling’s review (seen here: http://www.destructoid.com/review-resident-evil-6-235326.phtml) pretty much
sums up majority of my complaints. I have to write this because I need to get
it off my chest, little discussions where I vent my frustrations with this game
just aren’t cutting it, I gotta rip it another asshole, or at least open the
wound Mr. Sterling already gave it a little wider than it already is. Never
have I been more disappointed in anything. (at least until I watched “Silent
Hill: Revelation”) When I went into this game I was expecting a fun old time,
but what I got was nothing but pain and frustration.
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