A
few months back I’d bought Murdered: Soul Suspect, but with work and such
getting in the way, I rarely have the time to play my console titles for more
than a few hours at a time – save for weekends. I’d decided to start giving
myself a bit of a schedule and focusing on one game at a time during the
weekends, given my rather larger list of uncompleted games. The first on the
list was Murdered: Soul Suspect.
To
get this out of the way first, I did enjoy the game. It has an interesting
premise, I like the location and its sordid real life history. But there are
some major issues that hold it back from being anything more than an
interesting idea.
For
starters, the game has one of the most sputtering frame rates I’ve ever seen;
constantly dropping down to like 10-15 frames a second. The laughably bad
Colonial Marines frame rate was more consistent than this. While it’s not a
game breaker, it is frustrating when the frame rate constantly takes a shit,
making exploration quite disorienting.
The
biggest issue really is the gameplay itself. It’s not that it’s bad, I have no
problems with a title that focuses more on investigation and less on combat.
L.A. Noire succeeded in that regard just fine, and honestly I think the game
would have been better if there wasn’t an occasional high octane action scene. Problem
is, while Murdered is basically L.A. Noire with ghosts, the game treats the
player like a moron, which in turn, makes main character Ronan, look like he’s
got the cognitive abilities of a small child. Even when all the information is
spelled out to him, Ronan needs it spelled out some more, just in case the
audience doesn’t quite get it. For instance, the obligatory twist is made
obvious about a quarter of the way through, but Ronan’s surprise is
understandable. The problem is, the twist comes and he kind of forgets it later
on. He knows who the killer is, but then forgets who the killer is, blaming
someone else instead.
The
clues and answers are far too obvious. It’s less about deduction and reasoning
and more like “put circle in circle.” Many of the clues are spelled out to the
player, 10 times out of 10, you will find yourself clicking on the clue that
the game already said is the relevant clue. The girl escaped to the church,
what is the most relevant clue? The church of course. I get the feeling that it
was either a developer or publisher decision to make the
investigation/deduction stuff as simplistic as possible. Wouldn’t want to
challenge the audience and make them think. No, it might scare some people
away. It’s insulting how little respect the game has for its audience’s
intellect.
In
the end, the real crux of the game is the story. And while serviceable with
some nice character moments, it’s mostly kind of forgettable. The plot is
borderline Quantic Dream bad, complete with the signature David Cage narrative
nosedive. For all of its interesting ideas and the grounded historical premise,
it’s all very run of the mill.
Hero
character Ronan is the most cliché of detective clichés. He’s got a bad past,
has a lot of tattoos, is cynical, world weary and wears a trilby/fedora. While I
appreciate his design, he’s, well he’s overdesigned. It looks nice, but the
design feels like a caricature, he looks like he’s going to a Halloween party
as an Irish gangster from the 1950s. He’s got the vest, the pocket chain, a
button up shirt with the sleeves rolled up and a trilby to complete the look.
It’s just dishonest. If the game maybe took place in the ‘50s I’d let it slide,
but it’s got a modern day setting. Ronan looks like he just stepped out of a
time capsule. It’s not like it would’ve been hard to give the guy a modern day
design, but instead of going for a modern fedora/trilby w/ suit get up, they
went for the classic old school noir anti-hero look. It makes Ronan look like a
douche, a poser. Someone pretending to be this cynical chain smoking badass.
His
design also isn’t helped by his dreadful monologues. It sounds like Max Payne
fan-fiction at points. Like someone with no writing ability thought “man this sounds
so deep” and rolled with it. It feels forced, false and dishonest. Max Payne
may have had some cheese ball monologues and moments, but there was an honesty
to it and a poetry to the prose. You can tell Sam Lake loved and understood the
genre and had fun with some of its sillier tropes. That’s where Max Payne
worked, it was an honest pastiche of the genre and while it had a serious
narrative, it didn’t always take itself to seriously.
Murdered
just feels like someone who thought the noir idea and tropes sounded cool, but
had no understanding or love for it. It’s hollow, a cheap imitation. It’s less
Robert Mitchum and more Christian Slater in Alone in the Dark.
And
while the dishonesty and clichés really bring the game down a couple notches,
the best parts are the characters. Both Ronan and Joy are quite interesting to
watch. While they’re both overdesigned clichés –he’s the tough guy and she’s
the rebel teen- their banter between each other gives the game some heart.
Maybe it’s the performances or the writer is better at lighthearted dialogue
than noir pastiche. Whatever it is I enjoyed every moment of their time
onscreen together.
There’s
some nice lighthearted moments such as his inability to pass over a puddle of
tortured souls.
Joy:
“Can’t you just fly over.”
Ronan:
“Fly? I’m a ghost, not a plane alright?”
Not
quite as funny in text, but you get the point. The actors really get into their
roles and their lighthearted sarcastic banter brings some character, to an
otherwise characterless story. Honestly, if the game just focused more on their
relationship I would’ve been much more satisfied with the overall experience.
The
whole thing feels like a lost opportunity and it feels rather rushed. There are
little seeds planted throughout the story that never amount to anything and the
final act is anti-climactic as they get and comes straight out of left field. You
get the sense that they had more they wanted to put into it, but had to rush to
meet a deadline. Especially with the ending. There was so much more story that
could’ve been explored, but then, out of nowhere it just hits you and it’s
over. And it wraps everything up as quickly as possible. We never see Ronan and
Joy give their goodbyes, just some narration and a short montage to give the
audience some semblance of closure.
I
really feel bad about being so critical of this game and this review turned out
harsher than I anticipated. I really do like it and what they were trying to
do. But Murdered is a half a masterpiece. All the pieces are there, but most of
the puzzle is lost.