Friday, September 15, 2017

Doom 2016

Doom 2016 was a disappointment, at least for me.  I know it was praised as a return to roots for the franchise and a return to form for the FPS-genre, but I can’t help but disagree on both accounts.  Doom 2016 isn’t a return to its roots, it’s just as much a far cry from classic Doom as Doom 3 was.  Doom 2016 certainly isn’t a return to form for the genre.  The FPS-genre had gotten along just fine before Doom 2016 came around and enjoyed its fair share of run-n-gun shoot ‘em ups, both with and without some modern conventions.  Even BioShock: Infinite, was doing the kickass triple-A take on arena combat and did so with a lot more style and substance and with an even greater emphasis on momentum.  If you’re still with me and you aren’t lighting your torches and sharpening your pitchforks, let’s really get into exactly why I think Doom 2016 just isn’t the second coming.