Doom 2016 was a disappointment, at least for me. I know it was praised as a return to roots
for the franchise and a return to form for the FPS-genre, but I can’t help but
disagree on both accounts. Doom 2016
isn’t a return to its roots, it’s just as much a far cry from classic Doom as Doom 3 was. Doom 2016
certainly isn’t a return to form for the genre.
The FPS-genre had gotten along just fine before Doom 2016 came around and
enjoyed its fair share of run-n-gun shoot ‘em ups, both with and without some
modern conventions. Even BioShock: Infinite, was doing the
kickass triple-A take on arena combat and did so with a lot more style and
substance and with an even greater emphasis on momentum. If you’re still with me and you aren’t lighting
your torches and sharpening your pitchforks, let’s really get into exactly why
I think Doom 2016 just isn’t the second coming.