Well,
I completed it and I gotta say that like Max Payne 3; DmC: Devil May Cry isn’t
all that bad. Oh that’s not to say it
doesn’t piss me off, especially in that opening, but honestly it’s really only
the first hour or so and some small nitpicks here and there that ruins it for
me. So let’s get the good out of the way
before we jump right into the bad.
For
starters, the combat is typical DMC, it’s fast, it’s fluid and it’s fun. Those are really the basic things you need in
order to properly execute one of these games.
The controls take some adjusting to, but once you get it down switching
between weapons and combos is a breeze and, honestly, the most fluid in the
series so far. I know there have been
some complaints in regards to the color coded enemies, taking the player at
once, but switching things up mid-combo is such a breeze and becomes second
nature so quickly that I honestly never had an issue.
It’s
extremely fun and satisfying to experiment with the different weapons and mix
and match your combos with each weapon.
Similar to DMC3 and to a lesser extent DMC4, you can switch weapons on
the fly while still keeping your combo up.
The game recognizes button inputs and will start your combo off with the
weapon you switched to as if you’ve been busting out the combos with that
weapon alone. There’s a bit of a
learning curve, mostly because of the controls, but once you master the system
being a stylish demon killing badass is a breeze.
The
game also varies it up on the weapons.
You’ve got your primary sword for balanced attacks, your scythe and
discs for crowd control and air juggling and your axe and gauntlets for maximum
damage. It’s not quite as diverse as the
selection in DMC3, but it certainly beats using Red Queen combos for 75% of the
game. On top of the different weapons,
there are two versions of the Devil Arm mechanic introduced in DMC4. You can either pull yourself to an enemy or
pull the enemy to you. It opens up for
some interesting styles and while the end result is the same, there is some
variation, especially in regards to air-born opponents.
As
for the story and characters, well, they’re actually pretty damn good. Dante actually has an arc in this one, Vergil’s
role is closer to the role he plays in the original poem the series takes
majority of its inspiration from, Mundus has some real character and Kat, while
the obligatory love interest, actually plays a pretty heavy role and doesn’t
suffer the same one-dimensional personality like most characters in this
role. She’s got personality, she’s got a
developed backstory and she’s likable.
All of the characters are fleshed out, they’re not winning any awards
with the characterization, but it’s a welcome change of pace in a series that
has pretty basic characters.
The
story is a tad blunt force trauma in its themes, but it’s still compelling and
fun satire regardless. The whole
government/business/media run by demons thing is super on the nose, but I appreciate
the commentary. I appreciate the fact
that they’re trying to have some sort of message underneath and that they build
this comic book universe on its political commentary. It’s no V for Vendetta or Watchmen, but it
works either way. The character banter and
writing is a pretty big mark I have to give it.
It starts off clunky and forced, but once the writers get into their
groove it’s sharp and natural.
Now,
the bad.
For
starters, fun as the combat is, the game is just too damn easy. I started off on Nephilim (default hard) and
maybe died a total of three times. It’s
Devil May Cry, I should be in for a challenge, especially if I’m brave enough
to tackle the game on the default hard mode. DMC3 gouges your eyes out on
Normal, DMC’s hard mode is the stuff of nightmares and DMC4 is no stranger to
hair pulling challenge either. Hell,
DMC2 is harder than this. It’s not as
fun mind you, but it does offer more challenge on the default hard than DmC
does. Even when I was doing bad and
using consumables like the bad player I was, the game was handing me A and S
rankings at the chapter end.
As
for the combat, the game hands out SSS ranks like its candy, especially if you’re
using the axe. That thing is beast in
how broken it is, it does max damage and nets you SSS ranks in a single combo
and keeps it going no less. Unlike
previous titles the game doesn’t encourage variation in combos with the ranking
system and instead just rewards the player for doing combos. While switching things up is fun and looks
good, you can easily get away with using the same basic attacks and getting S
combos without effort. Hell, my second
achievement was to get a SSS ranking combo.
That’s not good. Devil May Cry
should challenge the player and make them work for their ranks, not just give
them a pat on the back and say “everyone’s a winner.”
Now
the biggest issue, the earlier part of the story. The game starts off, and occasionally falls
back into this attitude, with a pretty hollow attempt at being edgy and
cool. Dante is an anarchist who cusses
and parties and bangs chicks at night and answers doors naked. He doesn’t give a damn about anything and
comes off like an annoying rebel teenager who listens to Black Flag at all
hours of the day and thinks Sid Viscious is the shit, but doesn’t actually
understand what anarchy or being a rebel is.
It all rings so hollow, with his cussing for the sake of it and give no
shits attitude. It’s like Shadow the
Hedgehog in the forced “look how dark, cool and edgy our guy is” kind of way.
Then
there’s some of the writing, especially in regards to Mundus’ mistress. Their introduction literally starts with her
saying something like “and I am your bitch” or something along those
lines. Then there’s the sex scene that
added nothing to the story, but was thrown in just because “edgy”. Many of these sections feel dishonest, they
don’t feel like natural parts of the story, just like they’re trying to be edgy
and appeal to the cool kids. It’s like
Good Charlotte or early Avril Lavigne or some shit, they look all hard and
punk, but once you pull off the façade you realize it’s just dishonest shit
that’s trying to pander to a culture it doesn't understand.
Thankfully,
this writing drops after the first thirty minutes and only pops up occasionally,
so it becomes much more tolerable, especially when Dante stops trying to sound
like Anarchy McPunkman and just lets loose and acts like his natural self
(which is actually similar to classic Dante).
Aside
from some shoddy writing here and there, an on the nose premise and zero
challenge, the game works. It’s fun, the
characters are good, the story is good in an over the top comic book way and
the combat is fluid and engaging. It’s
no Platinum title and it’s no classic DMC, but it is the best non-Platinum
character action title available.
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