So
I finally got around to playing and finishing the sequel to everyone’s favorite
sci-fi RPG franchise: Mass Effect. And
yeah, everything I heard was true, it’s a damn good game that goes to great
lengths to address a good majority of the clunky gameplay mechanics that marred
the first game. Cover is a help rather
than a hindrance, combat is fast and satisfying, teammate AI is actually
competent and mapped abilities increases the flow of combat. It really is an improvement over the original
title in just about every way possible.
As
for the story, it’s good, typical sci-fi space adventure fare with a good dose
of philosophical musings. The premise
starts off rather weak, mostly because the game has to find a reason to strip
Shepard of all the awesome that she was in the original title. (Yes, I play as female Shepard, because
Jennifer Hale, that’s why.) So she’s
killed off right in the opening sequence and brought back to life by ME’s
resident shady corporation, Cerberus.
Brought to life at the request of some dude calling himself the Illusive
Man, which seriously has to be the most on the nose retarded name in the
history of anything. It’s no wonder
majority of this universe’s population distrusts Cerberus, it’s a shady
corporation led by some fuck called the Illusive Man. What, does he work with General Grievous and
Admiral Warcrime?
I
know, it’s sci-fi, roll with it, but I seriously can’t get past how stupid this
is. The eventual revelation that he’s
kind of an asshole isn’t all that surprising.
He’s as obvious as a fucking Disney villain. He has creepy eyes, a weird fuck name and he
smokes and drinks scotch all the time.
The least they could have done is given him the title as a sort of spook
story, Keyser Soze, type deal. You know,
make him out as this mysterious legend that everyone outside of Cerberus knows
nothing of? But no, none of that, that’s
just his actual handle. Might as well
have just called him Shady Antagonist Man.
It would’ve been just as reasonable.
Okay,
ridiculous names and bullshit “strip you of your powers” plot points aside,
Mass Effect 2 is quite the trip, with some pretty heavy themes and solid
writing. It’s not going to be winning
any awards for its deep compelling plot, but like weightier sci-fi/action
stories like The Matrix, Mass Effect 2 has a little more under its spectacle
and action.
Basically,
the game’s main story deals with the whole synthetic/robot plot that’s been
tossed around from the above mentioned Matrix to Terminator and I, Robot and
dozens of other titles. Mass Effect
focuses on the Singularity. The idea that
an advanced AI will be so far ahead of human comprehension and intelligence,
that it will have universe shattering repercussions. Though, taking a neat little twist on the
idea, Mass Effect posits that the sentient AI that will lead to our destruction
has actually been around for millennia and have purged several advanced
civilizations several times before, the last being the ancient race known as
the Protheans.
It’s
a pretty neat premise that has a great deal of room to explore different
themes, such as the meaning of life, existentialism, etc. The series thus far, tackles these themes,
but to no great groundbreaking conclusions.
It’s there to be explored in the narrative and to give the player some
food for thought. It’s no 2001, but it’s
definitely not stupid either.
This
go ‘round, Shepard is tasked with stopping a race known as the Collectors from,
who’d have guessed, collecting human colonies for experimentation or some
such. Of course, this all leads back to
the Reapers (the above mentioned AI overlords of doom) and some attempt to
create an organic/synthetic hybrid or some such. At least that’s what I think they were trying
to do, I was kind of maybe a little intoxicated during the twilight hours of
the game, so I may not have gotten all the information proper. But that’s at least the gist of it. I guess they want to create a “best of both
worlds” monster mash or something. Why
they didn’t do this the first, however many, times they wiped out all life is
in question. Unless I’m missing
something, in which case, I guess I should’ve paid more attention.
As
good as the gameplay is and as good as the story is, there are indeed some
problems I had with Mass Effect 2, the biggest being the lack of RPG in my RPG.
Yes,
I know, people defend it with the whole “You level up, make choices and have
conversation trees, therefore it’s an RPG” argument, but honestly, it still
doesn’t really qualify as a full on RPG proper.
If that’s the case, Black Ops II is an RPG because you level up and make
choices. Just because leveling up or
choices etc. are present, does not make a game an RPG.
What
makes an RPG an RPG is choice, and no, not the A or B kind of choice, I mean
character building choice. You pick a
class and you have a tree of stats and abilities that you can allot points
into. You pick specialties and focus
upgrading those trees. You want to wear
heavy armor and boost rifle accuracy, you slot upgrade points into either of
those trees. The biggest selling point
to an RPG is the level of customization; you build your character to fit you
and your playstyle. And while Mass
Effect 2 has skill trees and classes, it’s mostly just obligatory RPG elements,
rather than full on RPG proper. The
soldier class, rather than having stats for each weapon, combat proficiency,
etc. now only has ammo types and a bullet time mode.
Everything’s
been stripped down, to focus more on the action, which I can understand, given
Mass Effect’s clunky combat mechanics stem from the RPG elements. But, the least they could have done, is gone
the Deus Ex: Human Revolution route and given the player a myriad of options,
without sacrificing the action or the RPG.
It’s kind of a letdown to go from an RPG, to a game with RPG
elements. Even Alpha Protocol managed to
pull it off and that game had some pretty big issues in the gameplay
department, issues that were made all the more obvious because of the RPG
elements.
On
top of that, the Paragon/Renegade system is the same pointless black and white
crap that it was in the original. It just feels like an
afterthought, rather than an actual game element. Especially now, since you’re arbitrarily given
Paragon/Renegade points and Paragon/Renegade options now only popup
occasionally. The system is relegated to
the occasional quick time event or a dialogue option later down the line. When in dialogue, the Paragon/Renegade
options take the place of charm/intimidate options that were once just stat
trees.
I
know the game rides on the whole choice thing, but none of it seems really all
that weighty. None of it seems to make a
major difference to the plot, maybe a character will die here or there, but it’s
relatively the same regardless. While
the series is great and some choices to have a mild impact, BioWare would do
good to learn from Obsidian and everyone’s favorite auteur David Cage, when it
comes to implementing choice and consequence in their video games. Obsidian and Quantic do it right, where
BioWare does what everyone has always done; given us black and white stances, a
few mild game changing options towards the end, maybe a few alternate endings
and mild cosmetic changes in the dialogue or character models.
Even
Metro 2033 and Silent Hill 2 pulled this off in ways that Mass Effect can only
dream of. On top of that, the choices
were organic, few players went into either installment knowing that there even
was a choice system in place. You didn’t
have the option to pick A or B, good or bad; it was all based on player
behavior and actions. The game basically
reads you and gives you the appropriate ending through organic choices and
actions.
Could've
also done without the massive popup boxes that inform you of what small feat
you accomplished, but I did get used to those after an hour or so of gameplay.
So it's more of a nitpick than anything else.
Anyway, aside from the underdeveloped choice Paragon/Renegade system and
the lack of greater RPG elements, Mass Effect 2 is a fantastic title and
deserves every bit of its praise. It’s
one of those games that just works, regardless of its faults.
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