Friday, March 24, 2017

Persona 3 - Female Protagonist

Generally, I wouldn’t think a second, gender-swapped, playthrough of a game would merit another review, but P3P just happens to be an exception.  For the most part, games that allow the player to pick between a male and a female don’t really offer a different experience.  Your pronouns are changed, the VA is different and you can bunk with the dudes if the game has a romance option.  These things aside, the core experience, character interactions and story remains the same.  As if to say “screw your traditions” P3P goes the extra mile by completely changing many relationships, offering whole new ones and giving the female protagonist an altogether different feel than what you get in the original.

One of the things I’ve grown to love about the “Persona” series is the artwork, and P3 is no exception.  Soejima’s art and character designs all exude personality, by looking at the character designs alone, you can get a feel for each character’s personality. What I also love is that, unlike many JRPG artists, Soejima’s characters and art isn’t over designed; there aren’t zippers upon zippers upon zippers and dozens of angles, with armor on top of armor.  Things are kept simple and memorable, with greater emphasis on defining features and personality.  This focus on personality remains in the protagonists.

The male protagonist has an aura of cool carelessness.  His character portrait in the menus depicts him slouching, with a blank expression.  Most of his artwork depicts him as a little bit grim and serious.  He wears his hair over his face, doesn’t smile, y’know that whole thing, he’s the cool angsty teenager. While I do appreciate the character and the design, I feel the male MC’s sort of detached personality, further expressed through dialogue options, makes him a little more difficult to relate to and not quite as fun to inhabit.  The female MC on the other hand, her artwork and portrait depicts her smiling.  She’s an opposite of the male MC, where he was cool and careless, she’s fun and energetic.  Her dialogue options are more often laid back and fun, rather than serious and detached.  It’s these little details that make, what’s really just the same game, feel so fresh and different, despite my having already spent 80+ hours with it. 

On top of the much appreciated artwork and dialogue depicting differences in personality, the female MC gets some little bonuses to her story that alters how certain events play out.  For instance, the biggest change is the rivalry between the MC and fellow student and SEES member Junpei.  In the male MC route, Junpei’s rivalry stems from his feelings of uselessness and his jealousy that someone else gets to be top dog and not him.  In the female MC route, Junpei retains those same feelings, but part of it has to with his own sexist attitude.  He’s not just pissy that someone else gets to be leader, he’s pissy that the person taking the post happens to be a girl, rather than a strapping tough guy like him.  It’s a small detail that, in the overall story, doesn’t really change much, but it does create a wholly different dynamic between you, Junpei and a few other characters and it’s greatly appreciated.

On the topic of relationships, the female MC also gets to enjoy S. Linking the whole team, rather than just the females, which allows to further develop each character and give us new insight into their lives.  It’s also nice that certain relationships are slightly altered from the male MC’s game, giving a different feel to the relationship.  Fuuka’s S. Link, for instance, originally just has the male MC forced to deal with her awful cooking.  In the female link, you help her learn to get better and realize the mistakes in her approach and you cook alongside her.  There’s more of a sense of camaraderie, which makes the overall relationship different and interesting in its own way.  There’s also the ability to link with: Junpei, Akihiko, Ken, Koromaru and Shinjiro.  Finally, we get some more insight into these characters and we better learn where each one is coming from in terms of their place in the story.  We get further into Junpei’s family life, we see why Akihiko is as determined as he is, why Shinjiro is so stoic etc.  We also get to hang out and form a bond with the group dog which is all kinds of awesome!  There’s also a couple new female characters to interact with in the after school groups, both of whom I preferred over the two characters I Linked with in the male MC playthrough.  Saori’s, arc is a bit of a personal favorite now as I appreciate her overall arc and find her rather relatable.  It gets into the fucked social politics of the high school world and hits with a bittersweet ending.  Then there’s Rio, the ultra determined tennis player who doesn’t have time for silly high school gossip and bullshit.  Her arc is also pretty nice, as she learns to relax a little more, rather than being a complete hardass.  She kind of reminds me a bit of Hidetoshi, another character who has a similar personality.  Best of all though, unlike the male MC route, you can actually choose which characters you’d like to form a romantic bond with, rather than being a field playing asshat.

To be honest, while the male MC is the canon character in the “Persona” storyline, the female MC is, overall the better of the two I think.  I prefer her more positive personality and design and just find her more endearing overall. The biggest reason for my preference of the character though is that her route just offers a more complete experience, in that she actually has the opportunity to befriend and spend time with every member of the main cast, rather than just a select few.  It was something sadly missing from the original game, especially for characters like Junpei, as we get more insight into who he is, and he proves that he is, in fact, the broest of the bros and he’s got your back always.

Overall, while the story remains the same, the little details that Atlus added in are greatly appreciated.  They could have just palette and gender swapped the game, but they went the extra mile by actually making sure the the male and female MCs offered different experiences for the player.  It wasn’t necessary, but I’m very happy they went out of their way to give the female MC her own character and arcs.

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